Game Modes

Game Modes

Besides focusing solely on gameplay elements, MotoRage will have an interesting and developing narrative regardless of which Gang the player chooses. The storyline, besides introducing gameplay mechanics and game modes, will also guide the player through the entire city.

We want to offer different game modes each with unique gameplay and/or objectives, while they experience the MRC plot. Completing the MRC storyline not only allows players to become better at each mode, but also grants unique rewards obtainable only by completing the story.

Although these modes would be single-player at first, players will still have to face off against fierce AI opponents. From a development point of view, working on single player experiences as first, allows us to polish and perfect the core gameplay before introducing multiplayer aspects. We can categorize and develop specific game modes first, while having more game mode options to add later on.

Navigation: open-world map with randomized checkpoints; whoever reaches all checkpoints first wins!

Deathmatch: Arena based: each fragging awards one point. When a driver has been killed, they respawn. Whoever reaches a target score first wins!

Cut the Head: similar to Team Deathmatch, but the goal is to kill one specific driver (i.e., the boss) of the opponent team.

The Brave: Vehicles run at high speed towards a chasm; the winner is who gets closer without dying. Gotta tune those brakes!

Roundup: Drive to survive! Players race for their lives from a big vehicle hunting them. The last survivor wins!

Convoy Assault: all drivers hunt the same vehicle. Whoever lands the final blow wins!

Once the development for Single-player game modes is polished and finalized, the next step would be the integration of asynchronous content into select game modes. Opting to work on asynchronous content first allows us to not only work on and explore how to integrate multiplayer aspects into the game but also allows players to compete among themselves.

We can classify and limit game modes to specific playlists such as Duels and Ghost.

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