NFTs

NFT Explained

NFTs, or non-fungible tokens, are cryptographic assets on a blockchain with unique identification codes and metadata that distinguish them from each other. Unlike cryptocurrencies, they cannot be traded or exchanged at equivalency. This differs from fungible tokens such as cryptocurrencies, which are identical to each other and, therefore, can serve as a medium for commercial transactions.

Though the first NFT-like token was launched back in 2012 and was built on the Bitcoin blockchain, today the most common NFT is ERC-721, and it is built on the Ethereum network.

Our NFTs

11Metaverse wants to empower its players through full and secure ownership of everything they earn, win or make in-game:

  • Full ownership of Intellectual Property

  • Full ownership of assets: native coin, characters, vehicles, skins, loots, weapons and raw materials

  • Full usability of acquired or conquered assets through the entire arcade: the native coin will be

    spendable in each Metaverse docked to the platform, while other assets will follow the end-user through different games with a predetermined swap conversion rate, pegged to the native coin

  • Among the proprietary game, in line with what will be required by all third parties’ games running on 11Metaverse, collections of our MetaTroopers and RunnerUnits, among the most valuable assets, will be secured by NFTs.

Technical Solution

Cost efficiency is the key issue for any blockchain-based project aiming for massive adoption. Currently, the transaction costs on the Ethereum network are very high, and with gas prices changing by the minute, sometimes the cost of transactions could be higher than the actual value of the asset transacted.

Aside from our unique and super-rare MotoRage Rare collection, minted and traded on Ethereum Mainnet, we opted to deploy our NFTs using a secure, fast and cost-efficient solution: Polygon, a third-party layer 2 based on Ethereum’s Plasma Framework.

Key strengths of the above provide immediate availability, low fees, and a tested and secure MetaMask and Opensea integration, which makes it possible for users to easily manage and trade their assets.

But this solution is not definitive, as we are progressively moving towards proprietary solutions. We are coding a proprietor layer 2 solution, based on Ethereum blockchain, totally compatible with Opensea and other most adopted marketplaces and MetaMask, as well as our proprietor Marketplace and wallet (under construction).

A proprietor second layer offers significant advantages for the entire ecosystem and for its users:

  • Transactions fees: near to zero

  • Ability to offer our client game developers a full suite of testing and development

  • Proprietor NFT Marketplace and wallet

  • Game boosters

  • Ability to implement bespoke fee-policies, targeted to contain spam-attacks

  • Avoid the risks associated with third-party governance, where ecosystem participants have no power over all governance-related decisions. With our proprietor solution, we will progressively drive towards a decentralized system like DAO/PoS, managing internally the consensus between validators.

  • A Carbon Neutral solution. Our architecture is not requiring Proof of Work and ensures a high level of security for its users.

Once the proprietary layer 2 is deployed, we will start using it and will migrate the NFTs to the new network as well, to manage all 11Metaverse related assets in a single unified environment.

Our proprietary game will have a complete collection of NFTs, composed of MetaTroopers and RunnerUnits.

MetaTroopers

There are 4 types of gangs, one for each in-game location including the Police squad.

Led by the Directive Council, Centralcity Police Department (non-playable, AI) can be regarded as another full-fledged gang.

Each MetaTrooper can be equipped with a full range of weapons and physical marks, which will affect the Chara's strengths and abilities.

Gangs will sport different types of RunnerUnits and MetaTroopers, with relevant upgrades (e.g. light and manoeuvrable bike, slow and sturdy bike, fast high-tech bike with low defence etc.)

Our RunnerUnits are split into three main categories: Light, Medium and Heavy.

Light

Fast but delicate - Very fast and nimble vehicles that excel in long straights, yet are exposed to severe damage if hit. Experienced players can take advantage using their knowledge and use the speed to avoid getting into or out of dangerous situations. Quick reflexes and on-the-spot thinking are key factors for any Light Driver.

Medium

Well rounded - Standard mid-range RunnerUnits that boast medium speed and endurance. Overall good in all situations if driven properly. Adaptability is key, depending on the situation at hand, Medium Drivers will have to choose how far they will push their bike in extreme conditions.

Heavy

Slow but sturdy - Although it's slower than its competitors, heavy vehicles boast a robust defence that allows players to thrive in dangerous circumstances. Since these are the slowest, players will have to take advantage of their defences to overcome their lack of speed.

Segmenting RunnerUnits into different categories also allows for specific race types to be held. Maybe a mission requires a Heavy RunnerUnit, while others only allow Light. Each RunnerUnit would also have combat attributes that differ among them.

RunnerUnits allow further retro-fitting. Players may choose from a wide range of options, each with a precise in-game feature, and multiple cosmetic graphics. Each retro-fitting choice affects the RunnerUnit stats, adding an intricate layer that grants players the option to make decisions based on their desired gameplay/cosmetic outcome.

RunnerUnits retro-fitting

  1. Body-Kit: Front, Pilot Cockpit, Back

  2. Wheels

  3. Cosmetics/Spray/Liveries

  4. Engine: Power, Roar

  5. Weapons

Depending on what type of character is chosen, the driven RunnerUnit stats will be affected.

An example could be: If a player decides to use a Light Bike + Heavy Character = Acceleration + Handling is reduced while Weight + HP + Traction is increased.

Allowing players to choose Bike + Character type can open up unique gameplay and allow for users to experiment to find what best suits their driving style.

Upgrades improve both RunnerUnits and MetaTroopers stats, allowing the player to adopt growing Special Abilities.

Rarity

Rarities are determined by the background color and have two distinct forces.

In-Game Value

Meta-Troopers

When you log in to MotoRage, you use your character NFTs as a token to go live. Going live transforms any 2D character NFT card into a real 3D Meta-Trooper, with strengths and features set by you. Your level will grant you a specific set-up buying power, the higher the buying power, the more dominant the features you can start with: more strength, more power, greater speed, weapons more lethal, and more). Anything earned in-game will be stored in your in-game account, and will show up anytime you use your NFT to log in.

RunnerUnits

Vehicles NFTs behave alike characters NFTs. When you log in, your 2D vehicle card becomes a 3D RunnerUnit with strengths and features set by you. Your level will grant you a specific set-up buying power, the higher the buying power, the wider are retrofitting options: body-Kit (Front, Pilot Cockpit, Back), wheels, cosmetics/spray/liveries, engine (power, roar), weapons. Anything earned in-game will be stored in your in-game account, and will show up anytime you use your NFT to log in.

Combinations (Jaeger-Up)

When a player jaeger up a Meta-Trooper with his/her RunnerUnit, the combinations will uncover an additional feature coming from that specific combination, and reflecting the aggregate of rarities of the Meta-Trooper and RunnerUnit.

Collectable Value

Our NFTs have a complex matrix of rarities.

We provide 7 levels of rarity, with a descending number of pieces minted at the growing of rarity level. Within each layer, the total number of characters varies, making some characters more precious than others within the same line of total scarcity.

NFTs Economics

Last updated